Words: Chris Keeley
Straight off the bat, Nightbreed does little to instil you with confidence that it’s going to be an enjoyable gaming experience. The bewildering plot, which was difficult enough to fathom when spread out over an entire film, is garbled at you in a matter of seconds before you start. Like the opening of Star Wars the prologue scrolls upward before you, only here it tracks at the speed of light. Despite this, it seems to take light years to read. Unless you’re an autistic savant, at this point I’d advise slamming your spacebar with authority. Failure to do so may result in your brain actually paining to decipher its convoluted, scatterfuck plot…and your body spontaneously combusting.
After Rainbow, Zippy went off the rails
For those of us who haven’t succeeded in tapping that rarely used part of the brain, the ‘intricaplot cortex’, the story centres on Boone, a fugitive who you control and must lead deep into the Midian, an underground labyrinth which is home to the Nightbreed, an ancient and mystical race. This cramped, confusing, fiery hell seems a strange place to live for a bunch of immortal, shape-changers with powers beyond belief, but hey, at least the rent must be pretty good.
So anyway, Boone must venture into this hellhole/deathtrap/affordable monster living space in an attempt to protect the Nightbreed from a neo-Nazi gang, seek redemption for murders he believes he has committed, save his girlfriend from the real killer, battle berserkers, avoid getting shot, flame-throwered or crushed by boulders, duck gigantic eyes, return The One Ring etc etc etc. Perhaps most galling of all for him is the fact that he must achieve all this while riding an invisible space-hopper, or at least that’s what it looks like. The main character graphics portray a man so bow-legged that it looks like you could drive a car under his balls.
If you thought that following the storyline was a challenge, try pigeon-holing the gameplay – perhaps the World’s first avoid-em-up/insanity-simulation. Nightbreed plays like filling a wardrobe with claustrophobic wasps, necking acid and then trying to negotiate your way out of the wardrobe without screaming. Impossible, pointless and painful. Having your brain ravaged by the platoon of panicky picnic-ruiners would probably be the more enjoyable option.
The game begins in the Necropolis, the city of the dead and the gateway to the Midian. Unexplained floor flames flit around our hero’s feet, randomly deciding whether to inflict pain or not, while machine-gun toting Nazis drop from the sky showing little concern for logic or Boone’s lack of weaponry and t-shirt armour. Avoiding the fires and beating-up the free-falling Fuhrer fanciers is a painful process. Boone is generally about as easy to control as a drunken bear; he possesses a less-than-paper-bag-worrying punch and a move which looks like he’s trying to show his enemies the colour of his shoes – I later discovered that this is actually a kick.
Oh go on, it’s only waffffer thiiin
Once inside the Midian, hordes and hordes of monsters try and thank you for your attempts to save their race. No, not ‘thank’, what’s the word I’m looking for? Oh yes, ‘KILL’, that’s it. Hordes and hordes of monsters try and kill you for your attempts to save their race. Assuming you manage to avoid these ingrates, their underground lair also wants to have a go at you. Crumbling rocks fall seemingly at random but usually when you’re trying to gauge feedback from a Nightbreed on whether your black loafers would look better beneath a pair of dark grey corduroys. All in all, Boone must be wondering if it’s all worthwhile and if he wouldn’t be better off just letting his girlfriend be killed, take the blame for numerous unsolved murders and let an ancient civilisation die.
On the plus side, Nightbreed’s graphics aren’t too bad, there are quite an array of enemies all with different attacks and the game manages to stay relatively true to the film. One thing I don’t recall from the cinematic adaptation however is Boone’s duck sidekick who lurks just out of sight and quacks whenever his master jumps or lands a punch or kick on an enemy. Thankfully there are few other sound effects because judging by the ones that do befoul your speakers they were produced with the explicit intention to annoy. There is no music apart from the opening sequence but again this is a blessing in disguise. The computerised cacophony that greets you could easily be used as shock therapy for music addicts or as an alarm clock for the hearing impaired.
It would be way too easy to compare the nightmarish scenario on which the game is based to the experience of actually playing it, so I’ll spare you that lazy simile and just end with a succinct: “this game sucks ass.”
- Where have we gone?
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- SBTK in 16-Bits. Issue 1. Prt2…Street Smart: MegaDrive.
- SBTK in 16-Bits. Issue 1. Prt1…Revolution X: MegaDrive.
- WTF! SBTK in 16 bits…
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- Gauntlet: Dungeons, Demons, DEATH and Divorce
- Meet super-spy Basildon Bond, with a license to kill….himself.
- Friday the 13th: If you go down to the woods today, make sure you turn down the volume.