Ninja Scooter Simulator: 0% Ninja, 100% Scooter
Words:Chris Keeley and Stuart Hunt
Imagine if the kid from Paperboy didn’t get a bike for Christmas, he got a Scooter instead. Imagine that he was so disillusioned at his lack of bi-pedal, self propulsion system that he fell in with a gang of two bit, eight bit ninjas who thought that by wearing bandannas and jumping over Toblerone boxes they were somehow akin to Japan’s finest. Quite. Well evidently these ideas WERE Imagined and are alive (and not kicking) in Ninja Scooter Simulator.
As true today as it was in the 80s. Adding the word ‘Ninja’ to something makes it cool, even if the subject matter has less to do with Ninjas than almost anything else in the world. Just tack the word on somewhere for instant street cred, to the power of awesome.
“What the hell? This has nothing to do with ninjas. MUUUUUMMM!!!”
MSMJA SCOOTER SIMULATOR?? UHH?
I can’t imagine any self respecting ninja parking his neon-ed up scooter in the shadows, before weightlessly hopping between roof-tops to silently assassinate a rival gang member or passing Japanese dignitary. Also, I think that your typical Shinobi’s attire is usually a bit more low key than shades, a brightly coloured bandanna and Bermuda shorts. Unless that is, he was attempting to assassinate the eyes of his enemies or infiltrate the 1987 World Surf Championship. Maybe his sense of style had its throat slit by a rival dojo. To sum up, this game has nothing to do whatsoever with ninjas and everything to do with being an enjoyable, side scrolling, jump and weave racer.
For those of you that remember playing California games; mix the BMX level with the roller-skate level and add the wardrobe of a Floridian beach tramp with aspirations to ninja-dom. On this weird, garish, pixelated plane exists Ninja Scooter Simulator. The game itself involves negotiating run down neighbourhoods, where, oddly, every corner sports a shiny new Ferrari. Perhaps the residents all sleep in their cars and don’t own houses. Your foot pushing friend must negotiate the blatant no scooter policy enforced by the homeless, luxury car loving locals and reach the finish line of each level. This must be done within a strict time limit, which can be increased by picking up the numerous watches carelessly strewn throughout the streets. Perhaps they were gifted to the scooter hating, cash-rich, common-sense poor fools who inhabit the neighbourhood, given to them by unscrupulous Ferrari salesmen.
All manor of randomness is called upon to prevent you from reaching your goal; aliens on skateboards, hovering skulls and even competitive policemen who seem to want to race you to the finish line. C’mon would it have been that difficult to add skateboarding ninjas, hovering shurikens and competitive dragons who seem to want to race you to the finish line. At least try and introduce some kind of Ninja element to the proceedings.
Despite these oriental deficiencies, the game itself is actually quite enjoyable. It’s always fun going over ramps, regardless of context. Even ‘Tax Return Scooter Simulator’ would probably prove quite entertaining, as long as it had its fair share of sweet jumps. Of course, it wouldn’t be an Amstrad game without a ridiculous difficulty gradient. The first few levels can easily be completed, even when ensuring you collide with every obstacle possible. However, from level six onwards, ninja like concentration and reflexes are required……. ahhhhhh…..I get it now.
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